Suffering-Oriented Programming
Looked at a presentation deck on Slide Share the other day called Become Efficient or Die: The Story of BackType and one of the things that resonated with me is the concept of suffering-oriented programming.
In a nutshell:
Don’t add process until you feel the pain of not having it.
Don’t build new technology until you feel the pain of not having it.
First make it possible. Then, make it beautiful. Then, make it fast.
Mind you, while I get where they’re coming from, there might be something said for anticipating where your going to feel the pain and being a bit proactive instead of reactionary. I guess as with most things it’s balance.
Other points I liked:
Overengineering = Attempting to create beautiful software without a thorough understanding of the problem domain.
Premature optimisation = Optimising before creating “beautiful” design, creating unnecessary complexity.
Refactoring and reducing technical debt = Garbage collection for the code base.
Check out the whole presentation below:



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